A storytelling game in which users interact with fictional characters to find out which characters are catfishers
500,000 online predators are active daily and 20% of teenagers have
received unwanted sexual solicitation on the web. 1 in 25 children
have been lured to meet predators offline, where they are kidnapped or
used for sexual services.
The interactive game allows for users to learn and seek techniques
that online predators use for their targets